\subsection{Conclusion on the Controller Experiment}
Using the data gathered from the questionnaires and logs, it is now possible to rank the vibration patterns in relation to each other. The ranks will be based on the following criteria:

\begin{itemize}
\item Speed: perceived reaction time (questionnaire) + reaction time (data log)
\item Complexity: perceived complexity (questionnaire)
\item Concealment: perceived awareness (questionnaire) + distractions (questionnaire)
\item Difficulty: perceived difficulty (questionnaire) + reaction time (data log) + number of correct button presses (data log)
\end{itemize}

Note that some of them only contain data from the questionnaires, while others use data from the questionnaires as well as the logs. When this is the case, both have contributed equally to the results.

The patterns are ranked from 1 to 5, where number 1 is the fastest, easiest, most concealed and least complex. Contrary, number 5 is the slowest, hardest, least concealed and most complex. Figure \ref{fig:TableOfSpecs} gives an overview of the results.

\begin{figure}[htbp]
\centering
\includegraphics[width=0.90\textwidth]{Pictures/Design/TableOfSpecs}
\caption{Ranking each vibration type based on the chosen criteria. *Complexity has been disregarded, since it appears that the test participants misunderstood the question.}
\label{fig:TableOfSpecs}
\end{figure}

% To clarify it can be assumed the vibration types with a high rank would adapt the best to a fast-paced environment, as it require quick and correct decision making and reactions. The ranking system was chosen to give a clear overview of which strengths each vibration type posses. This table shouldn't be regarded as the definitive truth, but as an instance with the projects specific context and criteria. In the case of multiple factors, they will be weighted equally. The different specs will be ranking on the following factors: 
The ranking system was chosen to provide a clear overview of the strengths and weaknesses of each vibration pattern. It shouldn't be regarded as the definitive truth, but looked as an instance with the specific context and criteria chosen for this project. Note that the \textit{Complexity} data has been disregarded, since it appeared that the test participants misunderstood the question.
%right-left LARMER ARRRRRGGGGHHHH

Furthermore, the vibration patterns can be divided into three groups, as shown in Figure \ref{fig:VibrationGroupings}. These groups are based on the total results gained from the ranking scores. The first group holds the \textit{right-left} and \textit{interval} patterns, since they in general received high scores. Group 2 contains the \textit{static intensity} and \textit{morse code} patterns; and the last group has the \textit{varying intensity} pattern, because it had the lowest overall scores.

\begin{figure}[htbp]
\centering
\includegraphics[width=0.50\textwidth]{Pictures/Design/VibrationGroupings}
\caption{The five vibration patterns have been divided into three groups, based on their overall scores.}
\label{fig:VibrationGroupings}
\end{figure}

It could be argued that the three groups apply to different types of environments. Group 1 appears to be best suited for fast-paced environments. Here, reaction time and difficulty are low. However, the \textit{right-left} pattern scored low in the \textit{concealment} category. Due to the pattern's simplicity, it might make it easier to have attention on the others' controllers and their vibrations, thereby making concealment harder.

Group 2 consists of the \textit{static intensity} and \textit{morse code} patterns, which neither scored the best nor worst in any of the categories. This group might be suited for environments with slow to mid pace.

Group 3 contains the \textit{varying intensity} pattern that scored low in two of the categories. It also ranked high in the \textit{complexity} category, but as noted previously, this category has been disregarded. This group might be suited for environments that are slower paced.

\section{Additional Problem Statement}
Obviously, the rankings and groups depend on the given context. While some of the patterns might work well in one context, they might work less well in others.

To further investigate, it has been chosen to develop a game as an example of one such context. An additional problem statement has been added to the project:

\textbf{How can one of the vibration patterns be used as an integral part of a local multiplayer game?}